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[Hearthstone] The Big Problems In Hearthstone

hey guys how’s it go Cooper in here today I wanna give you guys a bit of an American rant I want to talk about the big issues that Hertz tone is experiencing I think on one hand is just very important to be constantly vocal about these things I know some people might perceive it as complaining and this and that but this is a game that we really loved playing for years and years and I feel many different aspects of it are going downhill all the time and I think being vocal about this stuff creating the conversation is important to at least creating a slightly better situation in a Hertz tone so the first thing I want to bring up I do have a little bit more perspective and knowledge on the subject from the last few weeks of my experiences playing on goro but of course the first main problem headstone is rng rng is a very large problem and it has many different aspects that are worth talking about so one thing to really understand is that in card games orangy just naturally occurs you have a deck with cards you draw them randomly and often when you run out of cards just getting very specific ones that are specific times when you really need them make them break certain game so even if you had a card game with no RNG cards or effect whatsoever in any case you’re still going to have decks that are never going to go a hundred percent you’re still going to have players that are never going to be able to win a hundred percent just because it’s a card game card games just naturally have RNG heard stone design philosophy is that they want to have in addition to that cards with RNG so not only is it the aspect of normal randomness of card games but also that games feel generally different and over the years we’ve seen more and more cards with random effects introduced into the game and I think we’ve actually reached kind of like a problem state so in arena right now we have mage we have array we have paladin and then no one else really wins very much at all in my recent arena stats I have zero or one loss against all the other classes in the last few weeks except for priest because priest does a really good job of killing slow decks and a really crappy job of killing fast decks but you know it’s kind of like polarized and the other the top three classes are just crazy dominant and even though through classes even with priests are heavily controlled by random cards and there’s a lot of issues with this the main the core of the problem comes from the fact that many almost all in fact cards are the random effects have an average random effect that puts the card on a higher power level of like cards so you know we always talk about like shredder versus Yeti in the old time but you know it’s much more expensive than that we have cards that generate random mage spells like one man or one ones or spells from your opponent I guess instead of you know one mana to ones or one man or one threes and the average result of that is just really crazy when you when you evaluate the weight of such a card in the late game it gets even more than that like with primordial glyphs such an insane card right you go from yeah you put primordial glyphs in your deck and the result of that is playing it on turn to your opponent can start to expect one man aboard clears you have to play around a five mana flamestrike let’s play around a format and meteor it’s literally impossible to play around this stuff and that’s the core of the problem core the problem is that hurts them being a strategy game in the very traditional strategy game when you lose you want to have an experience where you learn why you lost either you you know you learn a new type of strategy your opponent used or you gain more knowledge of how to avoid the perils of you know the last experience that you had with your loss it becomes tiresome has become a game where the affects just control all of that so you know if you lose because your opponent had a four cost media from primordial glyph that’s just nothing you just lose right the next time you get primordial glyphs are you going to play around for cost media no you can’t the odds are that you shouldn’t play around any one spell but then your opponent might have the one spell in any given scenario later on in the game and it costing two mana on top of everything else just means that you’re totally shit out of luck and it’s very similar with rogue card generation it’s very similar with paladin card generation larger the discovers and similarly with priests as well I was actually ranting about this topic the other day on stream and as I was talking about it we had priests play a card with a random effect a very impactful random effect seven consecutive turns so you know like how good your deck is matters a lot in arena how good you are as a player seems to matter a lot in arena but you know all all the losses are just bullshit RNG you don’t learn anything from them and more importantly than that it creates a net negative experience because rng has become the norm for hurts down it’s so rare that RNG will create a memorable positive experience however when you lose to rng you get a memorable negative experience and the ratio is not even close to 1 to 1 so the fact that RNG cards exist in the game on average creates a negative experience for the players that play hurts them and I think that is basically all the proof anyone should need to know that there is too much rng in hurts them it just dictates everything and it’s ridiculous and having played hurts them for such a long time and knowing about so many different aspects just throwing all that stuff in the garbage because everyone needs to play random cards because random cards on average have the most powerful effects and random cards basically eliminate all that knowledge and experience from like any relevance and yeah the outcome of the ramus effects just seems to dictate the outcome of almost every game that you play and that’s crap you know especially considering that it is by nature a random game as it is a card game so yeah that is a bit of the issue one more thing that I learned playing his last few days is that random cards are actually the simplest ones to understand I always thought about why it takes less and less time for people to figure out which cards are good useful good in certain situations figuring out the matter all that kind of stuff I’m going has been you know pretty good I mean we’re about a month in and we still have like the rare deck coming up that’s actually pretty strong and that’s pretty nice but still that’s going to be about it you know we have like a 1 month in the best case scenario constructed cycle out of a four month cycle so like right now the metagaming constructed is pretty good there’s a lot of decks and stuff but you know in two months it’s going to be the same thing and four months going to be the same thing and you’re going to be really sick of it don’t believe me just reflect on what happened in the mean streets of gadgets had a few weeks in I was pretty bored of it and people after about a month started realizing the exact same thing and when we all were on like the fourth month of mean streets of gadgets and people thought the game was in the worst state had ever been a large part of this is what one-hand Blizzard really forces archetypes and sin urges and all that but these cards are the reds of effects there’s actually very little thought and insightfulness about these cards and take a card like babbling book on you just kind of way the average spell and that’s it you know how good the card is it’s obviously good you put it in every deck there’s not much in terms of combos there’s not much in terms of strategy you just know these cards are good because it’s so easy to understand the value of a random effect which really kind of cheapens the game we have more cards of random effects that are being played particularly in arena than ever before the top of arena is really screwed up as a result you know in the past we talked about how bad like warrior is an arena how bad is other class an arena is but really it’s how weld top classes perform and have fun it is to play against them and right now it’s really not that fun at all to play against them and a lot of problems come from that the other aspect that I have touched upon in the past that is actually tied to this because I think the main way that you overcome just too much randomness too much of the same thing that the scale state of the game is just by changing cards up changing formats up I think what wizard really could do is just constantly change cards from the base and classic sized cards that a lot of people have just bust them nerf them every few weeks just constantly do it to keep the meta fresh in arena and and constructed you know I don’t know if they’ll ever come around doing something like that but if if you don’t do it specifically on those if you’re just changing other cards or if you’re pumping up more and more cards which seems to be part of the strategy right now it has the other it touches upon the other really big problem in hearthstone and that is the cost associated with it so you know they up the price of packs they made us there’s more legendaries that you can possibly get and they made it so you need to actually have legendaries it’s almost every deck these they they me aggressive decks use legendaries and again that’s a real problem for people who don’t have that much or any money to spend on the game and they’re coming up with no more adventures it’s going to be just packed expansions and they’re coming out with more pack expansion like the overall expansion rate is slightly higher just everything everything everything seems to screw over people who try to play the game on a low or a zero budget and you know that might just be how things are but having played a lot of the other card games out there that is just not even close to how things are in other card games I really think hurts them needs to take a serious look on this and it really it really brought this to light when I saw a poll regarding the statistics of the last heroic brawl so the last heroic brawl is the wild tavern brawl and these heroic brawls cost 1000 gold to enter which is absolutely ridiculous if you ask me the only way you get a thousand gold back because if you get twelve wins that’s it would you like yeah but kripp you know you have to count the number of packs that you get in terms of well yeah if you do that you basically break even playing arena at like two or three win you know give me a break that’s not how you do that at all the the hero tavern brawl is just ridiculous people wants to play these things people want to explore hearthstone but they are literally prohibited by cost this is the Paul I was talking about you have to keep in mind that this poll was done for reddit users and you have to think that people who visit the hearthstone reddit actively are probably more informed and better than the average player because they are more informed so even with that audience which you would imagine would play a competitive format 60% goes legally ignored it 24% didn’t play it watched a ton who cares right six percent it was awful and 2% at the end it was okay and the good ones 3% it was great 3% it was absolutely amazing and you know if you’re like the optimist you’re like hey look at that some people really enjoyed it maybe some people just didn’t have the cards to play but you really have to think about hearthstone in in in its core there’s sort of a very high variance game where someone who’s really bad can just go in tournament style format and just win by chance if you’re below average player you’re still going to beat a good player 30% of the time 40% of time you move 20% of the time if you stack that up against you know six or seven consecutive games people who don’t think they’re very good at hurt stone might try heroic tavern brawl and get like ten wins because they just got really lucky because that should tell her that works to go to this polls like yeah it was great so basically what this tells me is the few people that got really really lucky and did like couple abroad at best just we’re really happy with the results of doctor tavern brawl was good basically what I’m saying is nobody thinks this tavern brawl is good nobody people people are interested in it they’re watching people play but they do not want to participate you’re the reason that could be is because it costs too much whoever is in charge a blizzard of trying to balance the value and the entertainment and the pleasure people get for playing the game versus how much they should spend in terms of time and money to play the game is really failing like big-time and this is a big problem because the main way that you actually fix a lot of the other problems in her system as I talked about is by changing up and introducing new content and it seemed to be kind of missed a mark with all of those things so yeah if there’s been a good game yeah it’s a pretty good game well sir it’s not a better game in the past yeah I think so I think arena right now is in quite a lot of trouble I think arena still okay I had a lot more fun playing arena in the first month of the expansion the amount of time you have playing the first month of anything is just outstanding her soon when the expansion comes out it’s the best game ever I lose sleep being excited to play the game I mean that is crazy right and then you know six weeks go by and it’s just okay and it’s nothing special so her stone needs to create more of those scenarios where people are excited to try new things because actually new things to try and they need to do that while it doesn’t cost them more and more and more and more so yeah let me know you think I think I’ve laid out all the issues hit and hurt stone at least in the last little while so hopefully you guys can comment on it and maybe add a bit – it kept you guys enjoyed my rant [Music]

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