Hearthstone: Announcing the Knights of the Frozen Throne

虚灵大盗拉法姆是“Arc-thief”还是“Arch-thief”
因为词源不是“Architecture” 不 很明显是“Arch” 坎特伯雷大主教就是“Archbishop” 还有斐迪南大公也是“Archduke” -开拍 大家好 我是Ben Brode 我是Jason Chayes 今天我们要宣布《炉石传说》的最新扩展包 将在八月隆重登场 没错 上次也是我们 一起宣布了“勇闯安戈洛”扩展包 猛犸年现在已经过了一半 我们非常高兴和大家分享 我们接下来的方向 那么我们接下来要去哪 猛犸年开始前 我们发了一张图 图上画出了整年的计划 我们在上面留了几条线索 留给有心的玩家来猜测我们的下一个扩展包 可能有人会猜我们接下来要去达拉然 那么Brode 我们要去达拉然吗 不 我们不去达拉然 我们要去 诺森德 诺森德是艾泽拉斯北方的一片冻土 那里很冷 而且是亡灵天灾的老巢 如果你足够勇敢 一路挑战天灾军团 那么在诺森德的中心腹地 坐落着鼎鼎大名的冰冠堡垒 你可以一路爬到冰冠堡垒的尖塔最顶层 冰封王座就在那里 而坐在冰封王座上的 正是巫妖王本人 巫妖王可以说是魔兽历史上最有标志性 最最悲剧的人物之一 这对我们来说是一个很大的挑战 我们如何把巫妖王这样一个强大 悲剧 又非常黑暗的人物 引入到轻松 欢乐 异想天开的炉石世界中来呢 所以我们想到一个主意 如果说在《炉石传说》的冰冠堡垒 如果说 所有人都死了 冰封王座的骑士 真是太酷了 我们已经好久没有讨论过前往诺森德的事了 真是太酷了 《炉石传说》的英雄们变成了死亡骑士 我们将会把死亡骑士的魔法 死亡骑士的邪恶力量 带给所有九大职业 关于这一点 我们的方式是 加入一种全新的卡牌类型 英雄牌 这是我们第一次做这种事 我们有随从牌 法术牌和武器牌 但这是第四种卡牌 英雄牌 英雄牌需要消耗法力值 它们会取代你已有的英雄 它们会给你一些额外的护甲值 它们具有战吼效果 重点是 它们还会给你一个全新的英雄技能 那么 让我们来看看第一张英雄牌 死亡猎手雷克萨 战吼是对所有敌方随从造成2点伤害 还会给你提供额外的5点护甲值 但最重要的是 他的英雄技能会变成 合成僵尸兽 Brode 合成僵尸兽是什么意思 意思是你可以制造一个自定义的僵尸兽 具体来说 你可以从3只野兽中选择1只 然后再从3只不同的野兽中选择1只 然后把它们缝合在一起 变成一个可怕的大怪物 此举将会结合二者的法力值消耗 攻击力 生命值 以及卡牌描述 当你把2只野兽捏到一起时 可以制造出一些非常恶心的东西 这就是让雷克萨这样一名伟大的猎人 走遍艾泽拉斯时 发现当他掌握亡灵的力量后 会发生的事情 他成为了死亡骑士 能利用全世界的 各种野兽做出神奇的事情 这次还有一个主题回归 也就是亡语 你们会看到很多随从带有这个关键字 我们这次最早设计的亡语随从是什么来着 我很喜欢的“孱弱的掘墓者” 她的机制是 当你打出她后 她会有一个亡语效果 当她死亡时 她会将一张随机亡语随从牌加入你的手牌 这次的扩展包里有很多很酷的亡语卡牌 事实上 整个扩展包里有很多死亡 但也有一点点生命 这就是“冰封王座的骑士”关键字之一 叫做“吸血” 你以前可能见过类似于“吸血”的东西 吸血的效果是 当拥有吸血关键字的随从造成伤害时 会为你的英雄恢复等量的生命值 例如“寒刃勇士” 拥有冲锋 还有吸血 每当他打中随从或对手时 你的英雄都会恢复等量的生命值 吸血是一个很棒的关键字 如果你想玩控制型卡组 它能在你面对快攻卡组时保证你的存活率 而且这也是我们第一次把这个机制放到了法术上 让我们看看“灵魂鞭笞” 灵魂鞭笞是一张牧师的法术牌 对所有随从造成1点伤害 并为你的英雄恢复等量的生命值 假如场上有14名随从 那就是14点生命值 真是太棒了 如果不多来点惊喜 那就不叫《炉石传说》了 所以我们今天还要再分享一张卡牌 这就是“凯雷塞斯王子” 凯雷塞斯王子的效果是 当你打出他时会触发战吼 如果你的牌库里没有其他2费的牌 那么他会强化牌库里的所有其他随从牌 给他们+1/+1 这太疯狂了 的确很夸张 我也不知道我们当时在想什么 我也是 你们今天已经看到了很多精彩的内容 很多新卡牌 我们还有更多内容要公布 在“冰封王座的骑士”中 你可以爬上冰冠堡垒的尖塔最顶层 一路上 你会遭遇8个首领 他们可都不好惹 甚至比你以前做过的 所有冒险任务都要更加困难 可以说是《炉石传说》史上最难的任务 本次扩展包所有冒险任务都是免费的 如果你在《魔兽世界》里打过冰冠堡垒 那么你会记得很多角色 例如鲜血女王兰娜瑟尔 辛达苟萨 玛洛加尔领主 还有普崔希德教授 当然 在最顶层的则是巫妖王本人 如果你足够勇敢 愿意冒险踏入冰冠堡垒 你将获得一个特别奖励 当你完成冰冠堡垒的第一个冒险任务后 会有一张特别的死亡骑士传说英雄牌等你来拿 -你喜欢死亡骑士吗 -我喜欢死亡骑士 很好 扩展包将于8月上线 我们会很高兴继续公布新卡 从7月24日开始 今天的晚些时候 我们将开启预售 “冰封王座的骑士”扩展包 其中包含一张卡牌背面图案 没错 包含了“霜之哀伤”卡牌背面图案 霜之哀伤是艾泽拉斯最强大的传奇神器之一 也是巫妖王本人的佩剑 炉石团队在探索诺森德并把传说中的英雄变成死亡骑士的过程中 发现了很多乐趣 我们迫不及待想和你们分享这个扩展包 它将在下个月推出 谢谢大家 希望你们会喜欢 我们酒馆里见 感谢收看 我们的炉石团队现在有很多很棒的职位正在招聘 如果你有兴趣的话 请访问jobs.blizzard.com

Hearthstone: Announcing the Knights of the Frozen Throne

虚灵大盗拉法姆是“Arc-thief”还是“Arch-thief”
因为词源不是“Architecture” 不 很明显是“Arch” 坎特伯雷大主教就是“Archbishop” 还有斐迪南大公也是“Archduke” -开拍 大家好 我是Ben Brode 我是Jason Chayes 今天我们要宣布《炉石传说》的最新扩展包 将在八月隆重登场 没错 上次也是我们 一起宣布了“勇闯安戈洛”扩展包 猛犸年现在已经过了一半 我们非常高兴和大家分享 我们接下来的方向 那么我们接下来要去哪 猛犸年开始前 我们发了一张图 图上画出了整年的计划 我们在上面留了几条线索 留给有心的玩家来猜测我们的下一个扩展包 可能有人会猜我们接下来要去达拉然 那么Brode 我们要去达拉然吗 不 我们不去达拉然 我们要去 诺森德 诺森德是艾泽拉斯北方的一片冻土 那里很冷 而且是亡灵天灾的老巢 如果你足够勇敢 一路挑战天灾军团 那么在诺森德的中心腹地 坐落着鼎鼎大名的冰冠堡垒 你可以一路爬到冰冠堡垒的尖塔最顶层 冰封王座就在那里 而坐在冰封王座上的 正是巫妖王本人 巫妖王可以说是魔兽历史上最有标志性 最最悲剧的人物之一 这对我们来说是一个很大的挑战 我们如何把巫妖王这样一个强大 悲剧 又非常黑暗的人物 引入到轻松 欢乐 异想天开的炉石世界中来呢 所以我们想到一个主意 如果说在《炉石传说》的冰冠堡垒 如果说 所有人都死了 冰封王座的骑士 真是太酷了 我们已经好久没有讨论过前往诺森德的事了 真是太酷了 《炉石传说》的英雄们变成了死亡骑士 我们将会把死亡骑士的魔法 死亡骑士的邪恶力量 带给所有九大职业 关于这一点 我们的方式是 加入一种全新的卡牌类型 英雄牌 这是我们第一次做这种事 我们有随从牌 法术牌和武器牌 但这是第四种卡牌 英雄牌 英雄牌需要消耗法力值 它们会取代你已有的英雄 它们会给你一些额外的护甲值 它们具有战吼效果 重点是 它们还会给你一个全新的英雄技能 那么 让我们来看看第一张英雄牌 死亡猎手雷克萨 战吼是对所有敌方随从造成2点伤害 还会给你提供额外的5点护甲值 但最重要的是 他的英雄技能会变成 合成僵尸兽 Brode 合成僵尸兽是什么意思 意思是你可以制造一个自定义的僵尸兽 具体来说 你可以从3只野兽中选择1只 然后再从3只不同的野兽中选择1只 然后把它们缝合在一起 变成一个可怕的大怪物 此举将会结合二者的法力值消耗 攻击力 生命值 以及卡牌描述 当你把2只野兽捏到一起时 可以制造出一些非常恶心的东西 这就是让雷克萨这样一名伟大的猎人 走遍艾泽拉斯时 发现当他掌握亡灵的力量后 会发生的事情 他成为了死亡骑士 能利用全世界的 各种野兽做出神奇的事情 这次还有一个主题回归 也就是亡语 你们会看到很多随从带有这个关键字 我们这次最早设计的亡语随从是什么来着 我很喜欢的“孱弱的掘墓者” 她的机制是 当你打出她后 她会有一个亡语效果 当她死亡时 她会将一张随机亡语随从牌加入你的手牌 这次的扩展包里有很多很酷的亡语卡牌 事实上 整个扩展包里有很多死亡 但也有一点点生命 这就是“冰封王座的骑士”关键字之一 叫做“吸血” 你以前可能见过类似于“吸血”的东西 吸血的效果是 当拥有吸血关键字的随从造成伤害时 会为你的英雄恢复等量的生命值 例如“寒刃勇士” 拥有冲锋 还有吸血 每当他打中随从或对手时 你的英雄都会恢复等量的生命值 吸血是一个很棒的关键字 如果你想玩控制型卡组 它能在你面对快攻卡组时保证你的存活率 而且这也是我们第一次把这个机制放到了法术上 让我们看看“灵魂鞭笞” 灵魂鞭笞是一张牧师的法术牌 对所有随从造成1点伤害 并为你的英雄恢复等量的生命值 假如场上有14名随从 那就是14点生命值 真是太棒了 如果不多来点惊喜 那就不叫《炉石传说》了 所以我们今天还要再分享一张卡牌 这就是“凯雷塞斯王子” 凯雷塞斯王子的效果是 当你打出他时会触发战吼 如果你的牌库里没有其他2费的牌 那么他会强化牌库里的所有其他随从牌 给他们+1/+1 这太疯狂了 的确很夸张 我也不知道我们当时在想什么 我也是 你们今天已经看到了很多精彩的内容 很多新卡牌 我们还有更多内容要公布 在“冰封王座的骑士”中 你可以爬上冰冠堡垒的尖塔最顶层 一路上 你会遭遇8个首领 他们可都不好惹 甚至比你以前做过的 所有冒险任务都要更加困难 可以说是《炉石传说》史上最难的任务 本次扩展包所有冒险任务都是免费的 如果你在《魔兽世界》里打过冰冠堡垒 那么你会记得很多角色 例如鲜血女王兰娜瑟尔 辛达苟萨 玛洛加尔领主 还有普崔希德教授 当然 在最顶层的则是巫妖王本人 如果你足够勇敢 愿意冒险踏入冰冠堡垒 你将获得一个特别奖励 当你完成冰冠堡垒的第一个冒险任务后 会有一张特别的死亡骑士传说英雄牌等你来拿 -你喜欢死亡骑士吗 -我喜欢死亡骑士 很好 扩展包将于8月上线 我们会很高兴继续公布新卡 从7月24日开始 今天的晚些时候 我们将开启预售 “冰封王座的骑士”扩展包 其中包含一张卡牌背面图案 没错 包含了“霜之哀伤”卡牌背面图案 霜之哀伤是艾泽拉斯最强大的传奇神器之一 也是巫妖王本人的佩剑 炉石团队在探索诺森德并把传说中的英雄变成死亡骑士的过程中 发现了很多乐趣 我们迫不及待想和你们分享这个扩展包 它将在下个月推出 谢谢大家 希望你们会喜欢 我们酒馆里见 感谢收看 我们的炉石团队现在有很多很棒的职位正在招聘 如果你有兴趣的话 请访问jobs.blizzard.com

[Hearthstone] The Big Problems In Hearthstone

hey guys how’s it go Cooper in here today I wanna give you guys a bit of an American rant I want to talk about the big issues that Hertz tone is experiencing I think on one hand is just very important to be constantly vocal about these things I know some people might perceive it as complaining and this and that but this is a game that we really loved playing for years and years and I feel many different aspects of it are going downhill all the time and I think being vocal about this stuff creating the conversation is important to at least creating a slightly better situation in a Hertz tone so the first thing I want to bring up I do have a little bit more perspective and knowledge on the subject from the last few weeks of my experiences playing on goro but of course the first main problem headstone is rng rng is a very large problem and it has many different aspects that are worth talking about so one thing to really understand is that in card games orangy just naturally occurs you have a deck with cards you draw them randomly and often when you run out of cards just getting very specific ones that are specific times when you really need them make them break certain game so even if you had a card game with no RNG cards or effect whatsoever in any case you’re still going to have decks that are never going to go a hundred percent you’re still going to have players that are never going to be able to win a hundred percent just because it’s a card game card games just naturally have RNG heard stone design philosophy is that they want to have in addition to that cards with RNG so not only is it the aspect of normal randomness of card games but also that games feel generally different and over the years we’ve seen more and more cards with random effects introduced into the game and I think we’ve actually reached kind of like a problem state so in arena right now we have mage we have array we have paladin and then no one else really wins very much at all in my recent arena stats I have zero or one loss against all the other classes in the last few weeks except for priest because priest does a really good job of killing slow decks and a really crappy job of killing fast decks but you know it’s kind of like polarized and the other the top three classes are just crazy dominant and even though through classes even with priests are heavily controlled by random cards and there’s a lot of issues with this the main the core of the problem comes from the fact that many almost all in fact cards are the random effects have an average random effect that puts the card on a higher power level of like cards so you know we always talk about like shredder versus Yeti in the old time but you know it’s much more expensive than that we have cards that generate random mage spells like one man or one ones or spells from your opponent I guess instead of you know one mana to ones or one man or one threes and the average result of that is just really crazy when you when you evaluate the weight of such a card in the late game it gets even more than that like with primordial glyphs such an insane card right you go from yeah you put primordial glyphs in your deck and the result of that is playing it on turn to your opponent can start to expect one man aboard clears you have to play around a five mana flamestrike let’s play around a format and meteor it’s literally impossible to play around this stuff and that’s the core of the problem core the problem is that hurts them being a strategy game in the very traditional strategy game when you lose you want to have an experience where you learn why you lost either you you know you learn a new type of strategy your opponent used or you gain more knowledge of how to avoid the perils of you know the last experience that you had with your loss it becomes tiresome has become a game where the affects just control all of that so you know if you lose because your opponent had a four cost media from primordial glyph that’s just nothing you just lose right the next time you get primordial glyphs are you going to play around for cost media no you can’t the odds are that you shouldn’t play around any one spell but then your opponent might have the one spell in any given scenario later on in the game and it costing two mana on top of everything else just means that you’re totally shit out of luck and it’s very similar with rogue card generation it’s very similar with paladin card generation larger the discovers and similarly with priests as well I was actually ranting about this topic the other day on stream and as I was talking about it we had priests play a card with a random effect a very impactful random effect seven consecutive turns so you know like how good your deck is matters a lot in arena how good you are as a player seems to matter a lot in arena but you know all all the losses are just bullshit RNG you don’t learn anything from them and more importantly than that it creates a net negative experience because rng has become the norm for hurts down it’s so rare that RNG will create a memorable positive experience however when you lose to rng you get a memorable negative experience and the ratio is not even close to 1 to 1 so the fact that RNG cards exist in the game on average creates a negative experience for the players that play hurts them and I think that is basically all the proof anyone should need to know that there is too much rng in hurts them it just dictates everything and it’s ridiculous and having played hurts them for such a long time and knowing about so many different aspects just throwing all that stuff in the garbage because everyone needs to play random cards because random cards on average have the most powerful effects and random cards basically eliminate all that knowledge and experience from like any relevance and yeah the outcome of the ramus effects just seems to dictate the outcome of almost every game that you play and that’s crap you know especially considering that it is by nature a random game as it is a card game so yeah that is a bit of the issue one more thing that I learned playing his last few days is that random cards are actually the simplest ones to understand I always thought about why it takes less and less time for people to figure out which cards are good useful good in certain situations figuring out the matter all that kind of stuff I’m going has been you know pretty good I mean we’re about a month in and we still have like the rare deck coming up that’s actually pretty strong and that’s pretty nice but still that’s going to be about it you know we have like a 1 month in the best case scenario constructed cycle out of a four month cycle so like right now the metagaming constructed is pretty good there’s a lot of decks and stuff but you know in two months it’s going to be the same thing and four months going to be the same thing and you’re going to be really sick of it don’t believe me just reflect on what happened in the mean streets of gadgets had a few weeks in I was pretty bored of it and people after about a month started realizing the exact same thing and when we all were on like the fourth month of mean streets of gadgets and people thought the game was in the worst state had ever been a large part of this is what one-hand Blizzard really forces archetypes and sin urges and all that but these cards are the reds of effects there’s actually very little thought and insightfulness about these cards and take a card like babbling book on you just kind of way the average spell and that’s it you know how good the card is it’s obviously good you put it in every deck there’s not much in terms of combos there’s not much in terms of strategy you just know these cards are good because it’s so easy to understand the value of a random effect which really kind of cheapens the game we have more cards of random effects that are being played particularly in arena than ever before the top of arena is really screwed up as a result you know in the past we talked about how bad like warrior is an arena how bad is other class an arena is but really it’s how weld top classes perform and have fun it is to play against them and right now it’s really not that fun at all to play against them and a lot of problems come from that the other aspect that I have touched upon in the past that is actually tied to this because I think the main way that you overcome just too much randomness too much of the same thing that the scale state of the game is just by changing cards up changing formats up I think what wizard really could do is just constantly change cards from the base and classic sized cards that a lot of people have just bust them nerf them every few weeks just constantly do it to keep the meta fresh in arena and and constructed you know I don’t know if they’ll ever come around doing something like that but if if you don’t do it specifically on those if you’re just changing other cards or if you’re pumping up more and more cards which seems to be part of the strategy right now it has the other it touches upon the other really big problem in hearthstone and that is the cost associated with it so you know they up the price of packs they made us there’s more legendaries that you can possibly get and they made it so you need to actually have legendaries it’s almost every deck these they they me aggressive decks use legendaries and again that’s a real problem for people who don’t have that much or any money to spend on the game and they’re coming up with no more adventures it’s going to be just packed expansions and they’re coming out with more pack expansion like the overall expansion rate is slightly higher just everything everything everything seems to screw over people who try to play the game on a low or a zero budget and you know that might just be how things are but having played a lot of the other card games out there that is just not even close to how things are in other card games I really think hurts them needs to take a serious look on this and it really it really brought this to light when I saw a poll regarding the statistics of the last heroic brawl so the last heroic brawl is the wild tavern brawl and these heroic brawls cost 1000 gold to enter which is absolutely ridiculous if you ask me the only way you get a thousand gold back because if you get twelve wins that’s it would you like yeah but kripp you know you have to count the number of packs that you get in terms of well yeah if you do that you basically break even playing arena at like two or three win you know give me a break that’s not how you do that at all the the hero tavern brawl is just ridiculous people wants to play these things people want to explore hearthstone but they are literally prohibited by cost this is the Paul I was talking about you have to keep in mind that this poll was done for reddit users and you have to think that people who visit the hearthstone reddit actively are probably more informed and better than the average player because they are more informed so even with that audience which you would imagine would play a competitive format 60% goes legally ignored it 24% didn’t play it watched a ton who cares right six percent it was awful and 2% at the end it was okay and the good ones 3% it was great 3% it was absolutely amazing and you know if you’re like the optimist you’re like hey look at that some people really enjoyed it maybe some people just didn’t have the cards to play but you really have to think about hearthstone in in in its core there’s sort of a very high variance game where someone who’s really bad can just go in tournament style format and just win by chance if you’re below average player you’re still going to beat a good player 30% of the time 40% of time you move 20% of the time if you stack that up against you know six or seven consecutive games people who don’t think they’re very good at hurt stone might try heroic tavern brawl and get like ten wins because they just got really lucky because that should tell her that works to go to this polls like yeah it was great so basically what this tells me is the few people that got really really lucky and did like couple abroad at best just we’re really happy with the results of doctor tavern brawl was good basically what I’m saying is nobody thinks this tavern brawl is good nobody people people are interested in it they’re watching people play but they do not want to participate you’re the reason that could be is because it costs too much whoever is in charge a blizzard of trying to balance the value and the entertainment and the pleasure people get for playing the game versus how much they should spend in terms of time and money to play the game is really failing like big-time and this is a big problem because the main way that you actually fix a lot of the other problems in her system as I talked about is by changing up and introducing new content and it seemed to be kind of missed a mark with all of those things so yeah if there’s been a good game yeah it’s a pretty good game well sir it’s not a better game in the past yeah I think so I think arena right now is in quite a lot of trouble I think arena still okay I had a lot more fun playing arena in the first month of the expansion the amount of time you have playing the first month of anything is just outstanding her soon when the expansion comes out it’s the best game ever I lose sleep being excited to play the game I mean that is crazy right and then you know six weeks go by and it’s just okay and it’s nothing special so her stone needs to create more of those scenarios where people are excited to try new things because actually new things to try and they need to do that while it doesn’t cost them more and more and more and more so yeah let me know you think I think I’ve laid out all the issues hit and hurt stone at least in the last little while so hopefully you guys can comment on it and maybe add a bit – it kept you guys enjoyed my rant [Music]

Hearthstone: Announcing the Knights of the Frozen Throne

虚灵大盗拉法姆是“Arc-thief”还是“Arch-thief”
因为词源不是“Architecture” 不 很明显是“Arch” 坎特伯雷大主教就是“Archbishop” 还有斐迪南大公也是“Archduke” -开拍 大家好 我是Ben Brode 我是Jason Chayes 今天我们要宣布《炉石传说》的最新扩展包 将在八月隆重登场 没错 上次也是我们 一起宣布了“勇闯安戈洛”扩展包 猛犸年现在已经过了一半 我们非常高兴和大家分享 我们接下来的方向 那么我们接下来要去哪 猛犸年开始前 我们发了一张图 图上画出了整年的计划 我们在上面留了几条线索 留给有心的玩家来猜测我们的下一个扩展包 可能有人会猜我们接下来要去达拉然 那么Brode 我们要去达拉然吗 不 我们不去达拉然 我们要去 诺森德 诺森德是艾泽拉斯北方的一片冻土 那里很冷 而且是亡灵天灾的老巢 如果你足够勇敢 一路挑战天灾军团 那么在诺森德的中心腹地 坐落着鼎鼎大名的冰冠堡垒 你可以一路爬到冰冠堡垒的尖塔最顶层 冰封王座就在那里 而坐在冰封王座上的 正是巫妖王本人 巫妖王可以说是魔兽历史上最有标志性 最最悲剧的人物之一 这对我们来说是一个很大的挑战 我们如何把巫妖王这样一个强大 悲剧 又非常黑暗的人物 引入到轻松 欢乐 异想天开的炉石世界中来呢 所以我们想到一个主意 如果说在《炉石传说》的冰冠堡垒 如果说 所有人都死了 冰封王座的骑士 真是太酷了 我们已经好久没有讨论过前往诺森德的事了 真是太酷了 《炉石传说》的英雄们变成了死亡骑士 我们将会把死亡骑士的魔法 死亡骑士的邪恶力量 带给所有九大职业 关于这一点 我们的方式是 加入一种全新的卡牌类型 英雄牌 这是我们第一次做这种事 我们有随从牌 法术牌和武器牌 但这是第四种卡牌 英雄牌 英雄牌需要消耗法力值 它们会取代你已有的英雄 它们会给你一些额外的护甲值 它们具有战吼效果 重点是 它们还会给你一个全新的英雄技能 那么 让我们来看看第一张英雄牌 死亡猎手雷克萨 战吼是对所有敌方随从造成2点伤害 还会给你提供额外的5点护甲值 但最重要的是 他的英雄技能会变成 合成僵尸兽 Brode 合成僵尸兽是什么意思 意思是你可以制造一个自定义的僵尸兽 具体来说 你可以从3只野兽中选择1只 然后再从3只不同的野兽中选择1只 然后把它们缝合在一起 变成一个可怕的大怪物 此举将会结合二者的法力值消耗 攻击力 生命值 以及卡牌描述 当你把2只野兽捏到一起时 可以制造出一些非常恶心的东西 这就是让雷克萨这样一名伟大的猎人 走遍艾泽拉斯时 发现当他掌握亡灵的力量后 会发生的事情 他成为了死亡骑士 能利用全世界的 各种野兽做出神奇的事情 这次还有一个主题回归 也就是亡语 你们会看到很多随从带有这个关键字 我们这次最早设计的亡语随从是什么来着 我很喜欢的“孱弱的掘墓者” 她的机制是 当你打出她后 她会有一个亡语效果 当她死亡时 她会将一张随机亡语随从牌加入你的手牌 这次的扩展包里有很多很酷的亡语卡牌 事实上 整个扩展包里有很多死亡 但也有一点点生命 这就是“冰封王座的骑士”关键字之一 叫做“吸血” 你以前可能见过类似于“吸血”的东西 吸血的效果是 当拥有吸血关键字的随从造成伤害时 会为你的英雄恢复等量的生命值 例如“寒刃勇士” 拥有冲锋 还有吸血 每当他打中随从或对手时 你的英雄都会恢复等量的生命值 吸血是一个很棒的关键字 如果你想玩控制型卡组 它能在你面对快攻卡组时保证你的存活率 而且这也是我们第一次把这个机制放到了法术上 让我们看看“灵魂鞭笞” 灵魂鞭笞是一张牧师的法术牌 对所有随从造成1点伤害 并为你的英雄恢复等量的生命值 假如场上有14名随从 那就是14点生命值 真是太棒了 如果不多来点惊喜 那就不叫《炉石传说》了 所以我们今天还要再分享一张卡牌 这就是“凯雷塞斯王子” 凯雷塞斯王子的效果是 当你打出他时会触发战吼 如果你的牌库里没有其他2费的牌 那么他会强化牌库里的所有其他随从牌 给他们+1/+1 这太疯狂了 的确很夸张 我也不知道我们当时在想什么 我也是 你们今天已经看到了很多精彩的内容 很多新卡牌 我们还有更多内容要公布 在“冰封王座的骑士”中 你可以爬上冰冠堡垒的尖塔最顶层 一路上 你会遭遇8个首领 他们可都不好惹 甚至比你以前做过的 所有冒险任务都要更加困难 可以说是《炉石传说》史上最难的任务 本次扩展包所有冒险任务都是免费的 如果你在《魔兽世界》里打过冰冠堡垒 那么你会记得很多角色 例如鲜血女王兰娜瑟尔 辛达苟萨 玛洛加尔领主 还有普崔希德教授 当然 在最顶层的则是巫妖王本人 如果你足够勇敢 愿意冒险踏入冰冠堡垒 你将获得一个特别奖励 当你完成冰冠堡垒的第一个冒险任务后 会有一张特别的死亡骑士传说英雄牌等你来拿 -你喜欢死亡骑士吗 -我喜欢死亡骑士 很好 扩展包将于8月上线 我们会很高兴继续公布新卡 从7月24日开始 今天的晚些时候 我们将开启预售 “冰封王座的骑士”扩展包 其中包含一张卡牌背面图案 没错 包含了“霜之哀伤”卡牌背面图案 霜之哀伤是艾泽拉斯最强大的传奇神器之一 也是巫妖王本人的佩剑 炉石团队在探索诺森德并把传说中的英雄变成死亡骑士的过程中 发现了很多乐趣 我们迫不及待想和你们分享这个扩展包 它将在下个月推出 谢谢大家 希望你们会喜欢 我们酒馆里见 感谢收看 我们的炉石团队现在有很多很棒的职位正在招聘 如果你有兴趣的话 请访问jobs.blizzard.com